adventures in dev mentoring me: don’t worry, we got this. type in git reset —hard HEAD 😊: k me: ah hm, do git reset —hard HEAD^ 🙂: k me: hrm pull the branch again 😐: k me: and copy that file into a text editor 🤨: just copy and paste it? me: I swear I’m not making this up!
the main benefit of PEP-8’s 79 character limit is it lets me have 6 windows of code open at once, which makes me seem very smart, despite the fact that I sometimes show up to work with my shirt on backwards
I just realized that the survival techniques we develop after years in corporate are the same behaviors of a person who has been in an abusive relationship except our corporate coping skills are actually healthy because every future corporate relationship will be abusive
one of the people to whom I partially owe my current career success was the director of devops when I was a manual QA in a .NET shop. I hardly saw him but he once saw me making tools in VB in 2014, lol’d hard, and declared VB to be banned, forcing me to learn C# instead
Explaining inheritance to my mentee makes me realize how insane we all sound to non-devs “So the child has all the functions of the parent, but if one isn’t completely overwritten, it throws an error. No, no, that’s not a bug. I did that on purpose”
I have too many siblings to reliably remember all their ages but I do remember how many years apart we are so if I must know their age for something I just do the math. This leads to unfortunate moments like “no, he can’t be 21 yet because that would make me....oh no....”
if you aren't AAA no one cares about your game, not the publishers, not the platforms, not your friends, not your family. no one will buy it. no one will play it. if you aren't in this because your all-consuming obsession would make it more painful not to be, what are you doing?