Here's a quick demo vid I did of an accidental mechanic that arose in my game.

Because lasers are straight and my gameplay space is subtly curved, the further you get from a horizontal laser, the more extreme the angle seems to be.

This is the LineArc alphabet. It's the language of one of the major cultures on the space station in CreatorCrate. It's derived from an ancient alphabet called Linear B.

Another game-mechanics explainer I made for the new website we're making

Sure, sure... The circular station is flashy. But it's harder to communicate how physical the interactions in the game are. So I made this!

I made a gif of our plucky hero for the new webpage we're making.

I've been working more on the rail system. I used the rails to make a physical door that can respond to electrical signals.

I'm working on electrically controlled fire traps and not gates for a new section in the game.

Making some more furniture for the game. I like how this one turned out.

I've been working on a logo animation for the video game. The next step is going to be adding post processing effects and particles to it.

I'm going to be showing off Creator Crate at 10:30pm CST tonight on I'm really looking forward to it.

I've been having fun setting up a scene for the game trailer tonight.

I've been making some furniture to put in a trailer for Creator Crate. These are also now items that the player can find in game.

I'm going to be participating in the Community Showcase at this Tuesday at 10PM CST and showing off a short video of Creator Crate. I hope you'll join me there.

Now that the electric timer is in the game, I can make retracting platforms.

I added a shockwave effect to explosions and shoveballs. Really happy with how it looks.

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