There's 3 types: 1) Inspo - other (concept) #art, styles you like etc. 2) Direct Reference - real world objects similar to what you're designing 3) Indirect Reference - unrelated, but has aspects you want to integrate.
Here's my reference sheet. For 3) I chose an armadillo/pangolin combo for the back shape.
From my thumbnail I do a rough sketch, starting to figure out perspective. Next: grid and using ref
hey guess the fuck what, teachers at Denver Public Schools ended their 3 day strike for a deal that includes raising pay from 7 to 11 percent, with built-in cost-of-living increases and more opportunities for future salary hikes
best of all: no more bonuses for senior administration
fuck capitalism, power to the people
game design video essay (accessibility design), youtube Show more
you guuyyyssss!!! my new game comes out in three days!!!
This guy is absolutely terrified, but somehow he's our only hope!
~ C H R O M A B L A S T ~
I'm an indie #gamedev working on my game CreatorCrate
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