So I decided to finally release the first game I ever made.

You can pick from two themes and either chase gems (as a foxy) or sweets (as a mouse)

It is similar to Amoozed, as you are in a puzzle and have to find certain things to level up and such.
This one is time based though! For that you see the entire map.

Have fun :purple_sparkling_heart:
maxine-red.itch.io/amazed

Also please consider donating, if you can :purple_sparkling_heart:

#mastoGames #pixelArt

*squee*! We updated "Ace Systems Go!" (which is free) this weekend with some post-jam improvements, including more story content! futureproofgames.itch.io/ace-s 💃🏾

#asexuality #gamedev #indiegames #freegame

HELP! Trans day of visibility is over and now I can't find my wife!

Making some more furniture for the game. I like how this one turned out.

Here's the video that I put in the Community Showcase last week for Creator Crate. youtu.be/HX4zZ74xiXc

I've been working on a logo animation for the video game. The next step is going to be adding post processing effects and particles to it.

I'm going to be showing off Creator Crate at 10:30pm CST tonight on twitch.tv/epicdesk I'm really looking forward to it.

I've been having fun setting up a scene for the game trailer tonight.

I've been making some furniture to put in a trailer for Creator Crate. These are also now items that the player can find in game.

I'm going to be participating in the Community Showcase at twitch.tv/epicdesk this Tuesday at 10PM CST and showing off a short video of Creator Crate. I hope you'll join me there.

Now that the electric timer is in the game, I can make retracting platforms.

I added a shockwave effect to explosions and shoveballs. Really happy with how it looks.

Buy a haunted doll. Do an exorcism on the haunted doll. Keep the husk-doll by your bed so it can capture your spirit if you die. Live forever!

I made a lot of improvements to the dialog window yesterday. This is what it looks like now.

I added collision sounds for objects. The pitch is lower for heavier objects, and the volume is based on the velocity of the collision. youtu.be/Q--EeqOYERQ

I'm going to be streaming adding more juice and particle effects to the game in about 10 minutes. twitch.tv/creatorcrate

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